Saturday, 15 November 2014

Inferno Tower (in english)

Inferno3
"Set the Inferno Tower's Dark Elixir fueled flame to build up unbelievable damage to single targets, or to constantly roast multiple targets at once. Healing effects get blocked by its extreme heat!"

Inferno1Inferno2Inferno3
Level 1Level 2Level 3

  • Summary
    • The Inferno Tower shoots jets of flame that burn through even the thickest armor.
    • The lava stream on the Level 10 Town Hall may be indicative of one's access to Inferno Towers.
    • The flame in single-target mode takes a while to heat up, making it most effective against the strongesttroops.
    • Stop HeroesP.E.K.K.As, and Golems in their tracks, and shoot Healers and Dragons out of the sky with the powerful single-target mode Inferno Tower!
    • When in single target mode, the Inferno Tower can be overwhelmed by large groups of weaker units, such as Archers.
    • In single-target mode, the Inferno Tower causes progressive damage to a single target. The longer the tower stays focused on the same target, the more damage it deals.
    • In multi-target mode, the Inferno Tower causes constant damage to up to five targets simultaneously.
    • Troops targeted by the Inferno Tower (in either mode) are not able to be healed, either by Healers or by theHealing Spell.
    • Similar to the X-Bow, the Inferno Tower must be reloaded periodically. However, reloading it requires Dark Elixir rather than normal Elixir.
    • The Inferno Tower doesn't have a favorite target, nor does it deal more damage to any particular troop. However, it does deal more damage on average to troops with higher hitpoints, due to its progressive DPS.

  • Defensive Strategy
    • The Inferno Tower in single-target mode is weak against large numbers of Tier 1 (and to a lesser extentTier 2) troops. Make sure the Inferno Tower is within range of a Mortar or a Wizard Tower so that it is adequately defended.
    • This defensive structure, when set in single-target mode, is tailor-made to destroy the most powerful oftroops, such as DragonsP.E.K.K.As, and Golems. As such, it is a perfect complement to a Wizard Tower, which is very effective against large numbers of weaker troops, but struggles against those with high health pools. Positioning these two structures close to each other can substantially improve the survivability of both structures (and the rest of your base).
    • The tower's heating effect halts all healing on its targets, so it is best to place them near the most important buildings like storages or the Town Hall.
    • The multiple target mode can be used to easily overwhelm groups of Tier 1 troops or Hog Riders.
    • You may place 2 of these close to each other, one of each mode. Then have Traps and Defensive Buildings around there.
  • Offensive Strategy
    • This structure (especially in single-target mode) wreaks havoc with most common offensive strategies where heavy units go in first to distract defenses with light units following behind them. Letting your heavytroops get in range of it spells certain doom for them, even high-level Heroes. A combination of Lightning Spells and a group of Minions may be the best way to get at the Inferno Tower if it is behind multipleWalls and defenses.
    • Four level 4+ Lightning Spells will destroy a level 1 Inferno Tower. Five level 4+ Lightning Spells will destroy a level 2 Inferno Tower. Five level 5+ Lightning Spells will destroy a level 3 Inferno Tower.
    • Small troops are stronger against the Inferno Tower in single-target mode, as every time it targets a newtroop it will have to heat up again. Golems get destroyed in seconds by this strong defensive building, but if you surround it with Archers or Barbarians it will be defeated very quickly. In single-target mode it can only target one unit at a time, so spreading out the attacking units is not an issue (unless a Wizard Toweror Mortar is nearby).
    • You can tell if an Inferno Tower is in single or multiple target mode by looking at its top. If it has flames coming out of one large hole, it's in single target mode; if it has three small holes, it's in multiple target mode.
    • The visual difference between a loaded and empty Inferno Tower is very obvious. A loaded tower glows brightly with lava and flame, while an empty one is unlit, black stone.

  • Upgrade Differences
    • Inferno Towers do not undergo any significant visual changes.
      • When initially constructed, the Inferno Tower consists of a tall, narrow tower of rocks straddling a glowing pool of lava. At the top of the Inferno Tower is a circular focusing lens, and a rectangular-shaped Dark Elixir reservoir is mounted on one side.
      • At level 2, huge red flames are emitted from the focusing lens on the top of the tower, and the prominent sections of rock from the first level become gilded with a red overlay. The rock holding the lens becomes gold and the lens themselves become red and the fire overwhelms the ring.
      • At level 3, its structural supports become thicker and gain spikes. Also, the structure that contains the fire becomes a hollow faceted frame.

  • Trivia
    • The Inferno Tower was added in the May 23, 2013 update as part of the 'Fiery Fortress' Update. 
    • It is currently the last defense unlocked.
    • Unlike all other defensive structures except the Hidden Tesla, the Inferno Tower takes up only a 2x2 space.
    • There are currently only 2 upgrades available, giving the Inferno Tower a total of 3 levels. This gives it the least amount of upgrades of any building, besides the Builder's Hut, which has no upgrades at all.
    • The Inferno Tower and X-Bow share a unique trait amongst defensive buildings: they are the only defenses which have limited ammunition that must be periodically reloaded.
    • Along with X-Bows and Skeleton Traps, Inferno Towers are the only defensive structures with multiple modes.
    • Although the Inferno Tower is reloaded with Dark Elixir, it fires a continuous stream of fire. This is unlike the X-Bow, which fires bolts made of Elixir.
    • There is an achievement for destroying a certain amount of Inferno Towers called Firefighter.
    • In single-target mode, the Inferno Tower bears a striking resemblance to Barad-dur, the tower in Mordor from The Lord of the Rings.
    • Supercell released a teaser video for the Inferno Tower on May 22, 2013: Introducing The Inferno Tower!


  • Icon Descriptions
    Icon InfoTapping this icon displays information about the Inferno Tower, such as Level, Damage Per Second, Hitpoints, Range, Damage Type, Targets and Favorite Target.
    Icon UpgradeTapping this icon begins upgrading the Inferno Tower to the next level, if you have enough resources and a free Builder. When the Inferno Tower is at maximum level, this icon is not shown.
    Icon FinishNowTapping this icon, which is displayed only while an upgrade is in progress, instantly finishes that upgrade at the cost of the displayed number of Gems.
    Icon CancelTapping this icon, which is displayed only while an upgrade is in progress, cancels the current upgrade and refunds half of the upgrade cost.
    Icon LoadDarkElixirTapping this icon reloads all Inferno Towers with Dark Elixir. This icon only appears if one or more Inferno Towers is not fully loaded.
    Icon FullyLoadedDarkElixirThis icon informs you that all Inferno Towers are fully loaded. It is not tappable, and replaces the Load icon.
    Icon SingleTapping this icon switches the Inferno Tower attack mode to attack a single enemy. This icon is only displayed while the Inferno Tower is in Multiple attack mode.
    Icon MultipleTapping this icon switches the Inferno Tower attack mode to attack multiple enemies. This icon is only displayed while the Inferno Tower is in Single attack mode.
    Town Hall Level12345678910
    Number Available0000000002

    Size
    2x2
    LevelSingle Target ModeMulti Target ModeHPCost to LoadDark elixirCost GoldBuild TimeExperienceGained XPTown Hall Level Required
    DPS InitialDPS After 2 SecondsDPS After 5 secondsDPS Each TargetNumber of targets
    1241001,0003051,5005005,000,0007 days77710
    2301251,2503851,9006006,500,00010 days92910
    3361401,4004252,2007008,000,00014 days109910
    RangeAttack SpeedDamage TypeUnit Type TargetedNumber of Rounds
    90.128sSingle Target/ Multiple targetsGround & Air750

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